Exhibit A

"Lebec."

The state machine

One cue from our catalog, exploded into five states. Press one; press another and the switch waits for the bar line, then crossfades — vertically synced, the way it behaves inside a game engine. All five lanes below run the same shared timeline.

Silent. Pick a state.

Example 2 — a catalog, living together

Five different cues from one ScoreCanvas pack — not variations of one song, five siblings in a tight BPM family. Same machine, different job: this is what your whole catalog behaves like after interactification. Switches wait for the bar line of whatever's playing.

Silent. Pick a state.

Last forever.

Hear an example of longform

Input: Lebec — the same cue. Output: a 60-minute loop that never actually loops — subtle generated variations of the source, chained at their loop points, always evolving. This one was set to a moderate balance of familiar and unexpected. Longform is a product — bring your own track.

Lebec — longform, 60 minutes

The loop killer · 27 segments, 26 seams

The original

Lebec — original mix

The input · 90 BPM

The suites

Tempo-locked, key-locked, generated from the original at high audio influence, curated by ear.

Cinematic

Trailer / set-piece weight

Exploration

Open-world default state

Stealth

Held breath, low ceiling

Action

Combat, still your song

The action suite, on the desk

Every suite ships as stems. Mute and solo these while they play — this is what your audio engine gets to do at runtime.

All stems, in sync. Work the MUTE / SOLO buttons while it runs.
0:00 / 2:31
Drums
Bass
Synth

Now do yours

Everything you just heard came from one stereo file and shipped back in days. Your catalog is sitting on the same multiplier.

Interactify a track Pricing